House Rules & Augmentations

This is a section where we will be posting house rule updates and augmentations for our games.

1 comment:

  1. CREATING A PARAGON CREATURE OR CHARACTER

    HD: A paragon always max hit points for any class.

    Speed: A paragon's speed triples, for all movement types with perfect maneuverability.

    AC: Paragon gains a +1 Luck Bonus to AC per level (to a max of 20) that is always active.

    Attacks: A paragon receives +1 luck bonus per level on attack rolls to a max of +25.

    Damage: A paragon gains a +1 luck bonus per level on damage rolls for all melee and thrown ranged attacks.

    Trait: A paragon receives powerful build trait.

    Supernatural Abilities: A paragon receives Telepathy at 100 Ft.

    Spell-Like abilities: Freedom of movement, Identify.

    Psionics (Sp): Concussive Blast as the power 1d6 hit points damage per 2 levels, Identify.

    Special Qualities: A paragon creature retains all the special qualities of the base creature and also gains the following.
    • DR 1/- per level to a max of 20/-.
    • SR/PR equal to level +5.
    • Fast healing/Regeneration 1 per very 2 levels.

    Saves: The paragon gains a +1 insight bonus for every two levels on all its saving throws.

    Abilities: All ability scores are 1 point higher per level than those of the base creature for a max of +20.

    Skills: The paragon creature gains a +1 competence bonus every two levels on all its skill checks for a max of +10.

    Feats: Gains 1 bonus feat for every 2 levels.

    ReplyDelete